
Take-Two Interactive's CEO, Strauss Zelnick, recently shared insights into the company's strategy for releasing games across various platforms, with a particular focus on the highly anticipated Grand Theft Auto VI. Zelnick disclosed that the decision to delay the PC version of GTA 6 will result in a significant revenue shortfall, estimating a loss of about 40% of potential earnings typically garnered from PC sales. Despite this, Take-Two remains committed to a staggered release schedule rather than launching the game simultaneously on all platforms.
This approach aligns with the historical release pattern of the GTA series, where PC versions have traditionally been released later than their console counterparts. This delay is influenced by Rockstar Games' intricate dynamics with the modding community, rather than any downturn in sales for the PlayStation 5 and Xbox Series consoles. Consequently, GTA 6 will not deviate from this established strategy.
Assuming a fall 2025 release for GTA 6, PC gamers might have to wait until 2026 to get their hands on the game. The anticipation surrounding GTA 6 extends beyond Take-Two Interactive. The initial teaser for the game shattered multiple YouTube records, underscoring the immense excitement and expectations from the gaming community. There's a strong hope within the industry that GTA 6 will set a new benchmark by breaking the psychological $100 price barrier, potentially setting a precedent that could benefit other game developers and studios.