Like a Dragon: Yakuza Adaptation: Actors' Unplayed Games Spark Fan Debate
The lead actors of the upcoming Like a Dragon: Yakuza adaptation, Ryoma Takeuchi and Kento Kaku, revealed a surprising detail at San Diego Comic-Con (SDCC) last July: they hadn't played any of the games before or during filming. This deliberate choice, according to the production team, aimed for a fresh, unburdened interpretation of the characters.
Takeuchi, speaking through a translator, explained to GamesRadar+ that while aware of the games' global popularity, he intentionally avoided playing them to approach the role organically. Kaku similarly stated their intention to create their own version, respecting the source material's spirit while forging a unique on-screen portrayal.
This revelation has ignited a passionate discussion among fans. Concerns regarding the show's faithfulness to the source material are prominent, particularly after the announcement that the iconic karaoke minigame would be absent. While some fans remain optimistic, others question whether the adaptation will truly capture the essence of the beloved franchise.
The debate highlights the complexities of video game adaptations. While prior experience with the source material isn't mandatory, Ella Purnell, lead actress in Amazon's Fallout series (which garnered 65 million viewers in its first two weeks), noted the benefits of immersing oneself in the game world to understand its nuances. However, she also acknowledged the ultimate creative authority rests with the show's creators.
RGG Studio Director Masayoshi Yokoyama expressed confidence in the vision of directors Masaharu Take and Kengo Takimoto. He highlighted Director Take's insightful understanding of the source material, emphasizing a desire for an adaptation that transcends mere imitation. Yokoyama specifically welcomed the show's unique interpretation of the iconic character, Kiryu, believing the games had already achieved a perfect portrayal.
The Like a Dragon: Yakuza adaptation's approach presents a fascinating case study in the adaptation process, sparking a debate about the balance between faithfulness and creative freedom in bringing beloved video game franchises to the screen. The final product will undoubtedly be a significant test of this approach.