Home News Halo: Combat Evolved Remake Was Developed For Free Exposure— And It Worked

Halo: Combat Evolved Remake Was Developed For Free Exposure— And It Worked

Feb 25,2025 Author: Andrew

The 2011 remake of Halo: Combat Evolved Anniversary: A Bold Gamble That Paid Off

Halo: Combat Evolved Remake Was Developed For Free Exposure— And It Worked

Saber Interactive, then an independent studio, made a daring move: offering to develop the Halo: Combat Evolved Anniversary remake for free. This audacious strategy, revealed by CEO Matthew Karch in an interview with Game File's Stephen Totilo, stemmed from recognizing the immense value of associating with such a prominent franchise. The risk paid off handsomely, transforming Saber from a small indie studio into a major player in the gaming industry.

Halo: Combat Evolved Remake Was Developed For Free Exposure— And It Worked

Karch's pitch to Microsoft—that they would work on the project pro bono—"Because it’s Halo"—shocked the Xbox executive. However, he understood the strategic advantage: the prestige of working on a globally recognized title would significantly enhance Saber's profile and attract future opportunities. While they initially proposed a $4 million bid, contractual clauses ultimately resulted in zero royalties for the remake.

Halo: Combat Evolved Remake Was Developed For Free Exposure— And It Worked

The initial loss, however, proved to be a stepping stone. Microsoft subsequently contracted Saber for work on Halo: The Master Chief Collection, including porting Halo: Combat Evolved Anniversary to the Xbox One. Karch leveraged this opportunity, refusing to sign the contract until the royalty-killing clauses from the original deal were removed. This resulted in a multi-million dollar payout, setting the stage for Saber's remarkable growth.

Halo: Combat Evolved Remake Was Developed For Free Exposure— And It Worked

Saber's success story continued. They expanded globally, opening studios across multiple countries and acquiring other studios. They secured high-profile projects, including the Nintendo Switch port of The Witcher 3: Wild Hunt and the development of World War Z. While acquired by Embracer Group in 2020, Saber was later reacquired by CEO Karch's Beacon Interactive, retaining all Saber-branded studios and intellectual property. Despite this change, CCO Tim Willits confirmed the continued development of several titles, including Warhammer 40,000: Space Marine 2 (released September 2024), John Carpenter’s Toxic Commando, and Jurassic Park: Survival. The Halo gamble proved to be a masterstroke, showcasing the potential of strategic risk-taking in the competitive gaming landscape.

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