
Ninja Theory is bolstering its development team with several key hires, specifically seeking experienced senior combat system designers proficient in Unreal Engine 5 and adept at crafting compelling boss encounters. This hiring spree strongly suggests significant enhancements to the combat mechanics are underway for their next project, potentially a Hellblade sequel or an entirely new IP.
The core objective of these improvements is to inject greater variety, complexity, and environmental dynamism into combat scenarios. While the Hellblade franchise boasts impressive combat choreography, past iterations have been criticized for somewhat linear and repetitive battles. The new system aims to foster more intricate enemy interactions, resulting in uniquely challenging encounters each time. The studio's ambition might be to emulate the innovative combat of titles like Dark Messiah of Might and Magic, where diverse environmental elements, location specifics, weapon choices, and character abilities synergistically contribute to highly varied and unpredictable battles.