Capcom recently shared a pre-launch update for Monster Hunter Wilds, addressing console performance, weapon adjustments, and a significant change to PC minimum requirements. The video update, featuring director Yuya Tokuda, detailed improvements since the Open Beta Test (OBT). Let's dive into the key takeaways.
Console Performance Goals Unveiled
The update confirmed a day-one patch for PS5 Pro, promising enhanced visuals. For PlayStation 5 and Xbox Series X, players will choose between "Prioritize Graphics" (4K, 30fps) and "Prioritize Framerate" (1080p, 60fps) modes. Xbox Series S will run natively at 1080p, 30fps. A rendering bug affecting the framerate mode has been resolved, resulting in improved performance.
While PS5 Pro enhancements were mentioned, specific details remain undisclosed.
Lowered PC Minimum Specs Incoming
PC players will see a significant change: Capcom is actively working to reduce the minimum system requirements, broadening accessibility. Exact specifications are yet to be released, but the team promises an announcement closer to launch. A PC benchmark tool is also under consideration.
Second Open Beta Test Possible
A second OBT is being discussed, primarily to give those who missed the first a chance to play. However, the improvements and adjustments detailed in the recent update will not be included in a potential second beta; they'll only be available in the full release.
The livestream also highlighted refinements to hitstop and sound effects for a more impactful experience, reduced friendly fire, and weapon balance adjustments focusing on the Insect Glaive, Switch Axe, and Lance.
Monster Hunter Wilds launches February 28th, 2025, on Steam, PlayStation 5, and Xbox Series X|S.