Mastering the Elements in Ninja Time: A Comprehensive Guide and Tier List
In Ninja Time, elemental mastery is paramount to unlocking your ninja's full potential. Each element offers unique and powerful abilities, from the destructive force of Fire to the swift maneuvers enabled by Wind. This guide and tier list will help you choose the perfect element for your playstyle.
Recommended Videos Ninja Time Elements Tier List
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Ice and Fire consistently rank as the top, most versatile elements in Ninja Time. Ice excels at crowd control, while Fire delivers devastating ranged damage. Beginners might find Earth and Lightning more approachable due to their straightforward damage output and ease of use.
Ninja Time Elements List
Elements | Description |
---|

Ice | A top-tier element specializing in crowd control and powerful damage bursts. |

Fire | A high-damage element focused on ranged attacks. |

Lightning | A powerful element emphasizing high speed and crowd control. |

Wind | A strong element for ranged attacks and evading enemies. |

Earth | A solid element providing crowd control, high defense, and substantial health. |

Water | An element focused on crowd control and enemy evasion. |
While all elements possess strengths, Ice stands out as exceptionally potent due to its unique nature and lower spawn rate (5%), resulting in superior stats. However, Lightning and Fire are excellent starting points for new players because of their damage and utility.
Detailed Elemental Abilities
Below is a comprehensive breakdown of each element's abilities, including their unique effects and power levels.
Ice Element Abilities
Ability | Description |
---|
Ice 1 | •Requirement: Ninjutsu: 1
•Damage:
Base Damage: 10 per needle
+1 per mastery level (Ninjutsu/Ice)
•Cooldown: 6 seconds
•Chakra Cost: 15 Chakra |
Ice 2 | •Requirement: Ninjutsu: 3
•Damage:
Base Damage: 20
+6 per mastery level (Ninjutsu/Ice)
+1 second of freeze
•Cooldown: 13 seconds
•Chakra Cost: 45 Chakra |
Ice 3 | •Requirement: Ninjutsu: 6
•Damage:
Base Damage: 25
+8 per mastery level (Ninjutsu/Ice)
+3 seconds of freeze
Defense Break
•Cooldown: 18 seconds
•Chakra Cost: 35 Chakra |
Ice 4 | •Requirement: Ninjutsu: 10
•Damage:
Base Damage: 30
+10 per mastery level (Ninjutsu/Ice)
+2 seconds of freeze
•Cooldown: 15 seconds
•Chakra Cost: 50 Chakra |
Ice 5 | •Requirement: Ninjutsu: 15
•Damage:
Base Damage: 65
+8 per mastery level (Ninjutsu/Ice)
+2 seconds of freeze
•Cooldown: 25 seconds
•Chakra Cost: 75 Chakra |
Ice 6 | •Requirement: Ninjutsu: 20
•Damage:
Base Damage: 3 per hit
+0,8 per mastery level (Ninjutsu/Ice)
•Cooldown: 30 seconds
•Chakra Cost: 100 Chakra |
(Fire, Lightning, Wind, Earth, and Water element tables would follow a similar format, mirroring the provided text.)
Rerolling Elements
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To reroll elements, access the "Spin" button on the main menu. This will take you to a slot machine-style screen where you can reroll elements, family, and clans. Remember that spins are limited, so use them strategically.
This comprehensive guide covers all aspects of elements in Ninja Time. For further information, explore our guides on Families and Clans.