Home News Civilization 7 Patch 1.0.1 Addresses Some of the Negative Feedback From Advanced Access

Civilization 7 Patch 1.0.1 Addresses Some of the Negative Feedback From Advanced Access

Feb 28,2025 Author: Sarah

Firaxis, the developer behind Civilization 7, has released patch 1.0.1, addressing player concerns following a mixed reception during the game's advanced access period on Steam. The patch focuses primarily on refining the user interface, enhancing map diversity, and incorporating features expected by the established Civilization fanbase.

Take-Two CEO Strauss Zelnick acknowledged the negative feedback in an interview with IGN, expressing confidence that the core Civilization audience will appreciate the game with increased playtime. He described the game's initial performance as "very encouraging."

Now available to all players, Patch 1.0.1 (referred to as Patch 2 on Steam) is currently exclusive to PC, Mac, Linux, and Steam Deck. Firaxis has temporarily disabled cross-play multiplayer to streamline PC updates, clarifying that this won't affect console-to-console or PC-to-PC multiplayer. Future patches will be released to address ongoing feedback.

Civilization 7 Patch 1.0.1 (Patch 2) Patch Notes - February 10, 2025

Gameplay:

  • Resolved an issue causing shortened Ages in Epic and Marathon speed games.
  • City-States now transition into Friendly Independent Powers during Age transitions, retaining units in Exploration and Modern Ages.
  • Improved Naval Combat consistency: Correct combat strength values are now used, reciprocal damage is accurately applied, and unit movement after combat is improved.
  • Completing a Legacy Path milestone no longer grants Modern Age progress.
  • Towns automatically revert to growing when their chosen focus is no longer applicable.
  • The Future Civic is now repeatable across all Ages, with increased costs for repeated use.
  • Fixed a growth bonus issue that resulted in negative food requirements.
  • Rail network reliability improved for settlements connected via water and ports.
  • Loyalty Crisis adjustments in the Antiquity Age, including the ability to purchase Villas.

AI:

  • Reduced AI frequency of offering high-value cities in peace deals.
  • Decreased AI war declarations at the start of the Modern Age.
  • AI now considers Ideology more heavily before declaring war or offering peace.
  • Adjusted AI war and peace desires based on ideological alignment.

Camera:

  • Fixed a native-resolution camera focus issue on the minimap.

UI:

  • Replaced the Simplified Chinese font (temporary, pending further improvements).
  • Resolved an issue preventing the opening of the Settlement menu.
  • Fixed missing yield icons on buildings after town conversion.
  • Corrected text cut-off on the Global Yields Breakdown screen.
  • Added notifications for completed Espionage actions.
  • Removed the erroneous purchasable status of City projects.
  • The current religion is now displayed first in the belief picker.
  • Fixed a persistent District health bar issue.
  • Resolved missing Leader portraits after relationship changes.
  • Improved alignment of Leader names and portraits on the Age Summary.
  • Corrected the default background color issue in the Player Customize tab.
  • Improved spacing between Civ descriptions and icons on the loading screen.

(Note: Links to related articles on Civ 7 Leaders, victory strategies, changes from Civ 6, mistakes to avoid, map types, and difficulty settings have been omitted as they are external to the patch notes and not directly part of the provided text.)

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