A shocking discovery on Reddit reveals a game-breaking bug in Marvel Rivals that disproportionately affects players with less powerful PCs. Low FPS (frames per second) directly impacts several heroes, causing significantly reduced movement speed and damage output! This effectively transforms Marvel Rivals, already a demanding game on PC hardware, into a pay-to-win scenario, where the "payment" isn't to the developers, but rather to upgrade your computer components.
This is undoubtedly a critical bug, not an intended game mechanic. However, a swift fix isn't guaranteed. The underlying issue stems from the Delta Time parameter – a crucial element in game development that ensures consistent gameplay regardless of frame rate. Addressing this complex parameter requires considerable development time.
Currently, the following heroes are confirmed to be affected by this debilitating bug:
- Doctor Strange
- Wolverine
- Venom
- Magik
- Star-Lord
These characters experience slower movement, reduced jump height, and diminished damage. Further investigation may uncover other affected heroes. Until a patch arrives, players are advised to prioritize improving their FPS, even if it necessitates compromising graphical fidelity.