
Split Fiction, the highly anticipated cooperative adventure game from the creator of It Takes Two, has unfortunately become a victim of piracy just days after its March 6, 2025 release across multiple platforms, including Steam. Despite critical acclaim and positive early Steam reviews, the game's lack of robust DRM, specifically the absence of Denuvo anti-tamper technology, made it a quick target for hackers.
This vulnerability allowed unauthorized access and distribution on piracy platforms within days of launch. The ease with which Split Fiction was cracked highlights the ongoing tension developers face between protecting their intellectual property and providing a smooth, DRM-free experience for legitimate players. Many gamers appreciate the absence of intrusive DRM like Denuvo, but this also leaves games susceptible to early exploitation.
Developed by the same creative force behind It Takes Two, Split Fiction has earned praise for its innovative co-op mechanics, compelling narrative, and stunning visuals. Positive early player feedback on Steam confirms this enthusiasm, suggesting a worthy successor to Josef Fares' previous hit. The game offers a unique cooperative journey blending clever puzzles, emotional storytelling, and dynamic gameplay. Its popularity among paying customers underscores the potential financial impact of piracy on sales and developer revenue.
The decision to omit Denuvo has reignited the debate surrounding DRM in modern gaming. While some argue that DRM negatively impacts performance and frustrates legitimate users, others view it as essential protection against piracy. In Split Fiction's case, the lack of DRM likely contributed to its rapid compromise, prompting questions about whether Electronic Arts underestimated the speed and efficiency of modern piracy techniques.