Home News GTA Vice City Next-Gen Mod Defies Take-Two's Cease and Desist

GTA Vice City Next-Gen Mod Defies Take-Two's Cease and Desist

Mar 12,2025 Author: Aiden

A Russian modding group, Revolution Team, has released its ambitious "GTA Vice City Nextgen Edition" mod, defying takedown notices from Take-Two Interactive, Rockstar's parent company. This impressive mod seamlessly transplants the world, cutscenes, and missions of 2002's Grand Theft Auto: Vice City into the engine of 2008's Grand Theft Auto IV.

The modders revealed that Take-Two deleted their YouTube channel without warning, eliminating hundreds of hours of development streams and a teaser trailer that garnered over 100,000 views in under a day. Despite this setback, they pressed forward with the release, prioritizing the project's completion over a planned celebratory stream. They acknowledge the uncertainty surrounding the mod's long-term availability but remain noncommittal about encouraging reuploads.

Initially planned to require a legitimate copy of GTA IV as a show of respect, the mod is now released as a standalone installer to ensure wider accessibility given the circumstances. Revolution Team emphasizes the project's non-commercial nature, created by fans for fans, and expresses gratitude to the original game's developers. They hope their work might influence Take-Two's approach to modding initiatives.

Take-Two's aggressive approach to modding is well-documented, with previous takedowns targeting projects like an AI-powered GTA V story mode mod, a Red Dead Redemption 2 VR mod, and the Liberty City Preservation Project. Ironically, Take-Two has sometimes hired modders for Rockstar Games, and some projects, like Vice City mods, have preceded Rockstar's own remasters.

Former Rockstar Games technical director Obbe Vermeij offers a corporate perspective, suggesting Take-Two's actions are aimed at protecting its business interests. He points out that the "Vice City Nextgen Edition" directly competes with the GTA: The Trilogy – The Definitive Edition, and the Liberty City Preservation Project could interfere with a potential GTA IV remaster. Vermeij argues this is standard corporate practice, hoping for a more lenient approach towards mods that don't pose direct business conflicts.

The question remains: will Take-Two attempt to remove the "GTA Vice City Nextgen Edition" mod itself? The release of this ambitious project, and Take-Two's response, will undoubtedly continue to shape the complex relationship between game publishers and the modding community.

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