Dead by Daylight's The Nightmare Receives a Major Rework
Freddy Krueger, or The Nightmare, is getting a significant overhaul in an upcoming Dead by Daylight patch. This rework addresses long-standing community concerns about his underpowered status, aiming to make him a more competitive and thematically accurate Killer.
Currently considered one of the weakest Killers, Freddy's unique mechanics – Dream Snares and Dream Pallets – haven't translated well into the game's current meta. Behaviour Interactive's January 2025 Developer Update outlined substantial changes designed to rectify this.
The core change is the ability to seamlessly switch between Dream Snares and Dream Pallets. This increased flexibility will dramatically alter his gameplay. Further enhancements include:
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Dream Snares: These now travel at 12 m/s, traversing walls and stairs (but not ledges), with a 5-second cooldown. Their effect varies depending on whether the Survivor is asleep or awake. Asleep Survivors are hindered for 4 seconds, while awake Survivors accumulate 30 seconds on their Sleep Meter.
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Dream Pallets: These can now be triggered to explode, dealing damage within a 3-meter radius 1.5 seconds after activation. Hitting a sleeping Survivor inflicts an injury; hitting an awake Survivor adds 60 seconds to their Sleep Meter.
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Teleport Improvements: The Nightmare can now teleport to any generator (completed, blocked, or endgame) within the Dream World. Furthermore, teleporting to a healing Survivor in the Dream World will place The Nightmare within 12 meters, revealing nearby Survivors (via Killer Instinct) and adding 15 seconds to their Sleep Meter. The teleport cooldown has been reduced from 45 to 30 seconds, and cancellation is no longer possible. Healing Survivors in the Dream World will be continuously revealed by Killer Instinct (with a 3-second lingering effect after stopping).
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Alarm Clock Changes: Sleeping Survivors can now use any Alarm Clock to wake up, but each clock enters a 45-second cooldown afterward.
While the core power mechanics are being overhauled, Add-Ons will also receive adjustments to encourage diverse builds. However, Freddy's perks (Fire Up, Remember Me, and Blood Warden) remain unchanged, potentially to preserve his original design intent. The impact of these changes on the overall meta remains to be seen, but the changes suggest a significant boost to The Nightmare's viability and overall gameplay experience. The exact release date for this rework is yet to be announced, but these mechanics are currently implemented in the Public Test Build (PTB).
Key Rework Notes:
- [CHANGE] Active Ability now swaps between Dream Snares and Dream Pallets.
- [NEW] Dream Snares: 12 m/s speed, 5-second cooldown, wall/stair traversal (no ledges). Unique effects for sleeping and awake Survivors.
- [NEW] Dream Pallets: Explode on activation, 3-meter radius, 1.5-second delay. Unique effects for sleeping and awake Survivors.
- [NEW] Teleport to any generator (including endgame) and healing Survivors in the Dream World. Killer Instinct reveals nearby Survivors upon teleport.
- [CHANGE] Teleport cooldown reduced to 30 seconds; cancellation removed.
- [NEW] Continuous Killer Instinct reveal for healing Survivors in the Dream World.
- [CHANGE] Any Alarm Clock can wake sleeping Survivors; 45-second cooldown per clock.