In the cutthroat world of Call of Duty: Black Ops 6 competitive multiplayer, countless final kills are captured and shared online. But few are as spectacular as this one.
The Ricochet Blades, unique ammo for the D1.3 Sector secondary weapon (introduced with the infamous Teenage Mutant Ninja Turtles event), quickly became a hot topic due to their unpredictable, bouncing trajectory.
Player kev99gh captured and published a jaw-dropping final kill in a hardcore Search and Destroy match on the Lowtown map. The kill involved a Ricochet Blade—affectionately nicknamed a "pizza" by the community—bouncing out of the map, then back in, for a one-hit kill on an unsuspecting enemy peeking from a window.
Longest ricochet blade ever. Bounced a pizza out of the map. Final kill cam.
by u/SpawnTubing in r/blackops6
kev99gh's incredible clip is arguably the longest Ricochet Blade kill ever recorded, thanks to the blade's improbable journey outside and back into the map. The video shows kev99gh lining up the shot, firing blindly, then switching to the overhead map view to track the blade's wild trajectory as it arcs along the map's edge before returning for the kill.
These elaborate trick shots aren't just dumb luck. Redditor SpawnTubing, who shared kev99gh's clip, explained that the Black Ops 6 community actively "look for and practice common camping spots." Commenters also noted the impeccable timing of the enemy player peeking precisely as the "pizza" reappeared—a moment many Black Ops 6 players will readily relate to.
In fact, Ricochet Blades have sparked a sort of "bounce kill" meta, with numerous (though less impressive) clips surfacing online showcasing multi-bounce kills across various multiplayer maps. Here's another example:
Ricocheted a blade around Subsonic. Final kill cam.
by u/SpawnTubing in r/blackops6
However, not everyone is thrilled. Some players find the bouncing blades frustrating and annoying. These critics will be less than pleased with Treyarch's recent buff, which improved the Ricochet Blades' physics and bouncing speeds, resulting in a guaranteed one-hit kill on contact. The relevant patch notes are below:
D1.3 Sector
Our initial design for the D1.3 Sector Ricochet Blades revolved around quickly launching many high-speed blades, meant to perform best blind firing into enclosed spaces. We have been following your feedback and agree that, in practice, the use cases for this ammo type are too low. The Ricochet Blades will now do 100 damage to enable one-hit kills, and to compensate we are lowering the fire rate and projectile speed. We think the popularity of this ammo type will see some new interest with these changes and look forward to seeing more of your cross-map killcams in MP.
Ricochet Blades
- Increased damage from 75 to 100.
- Decreased rate of fire.
- Decreased projectile velocity.
- Improved bouncing speeds and physics.
With Season 3 and the anticipated return of Verdansk to Warzone on the horizon, the reign of the Ricochet Blades looks set to continue—and perhaps intensify.