A Marvel Rivals player's Grandmaster I achievement prompts a reevaluation of team composition strategies. The prevailing belief favors a 2-2-2 setup (two Vanguards, two Duelists, two Strategists), but this player contends that any team with at least one Vanguard and one Strategist is competitive.
This advice comes as Season 1 approaches, bringing anticipation for new characters (including the Fantastic Four) and maps. The current Season 0 is seeing a surge in Competitive mode players, some aiming for high ranks, others targeting the Gold-tier Moon Knight skin. Frustration arises from the common imbalance of teams lacking Vanguards or Strategists.
Redditor Few_Event_1719, having reached Grandmaster I, challenges the conventional wisdom. They've successfully employed unconventional team compositions, including a surprising three Duelists and three Strategists—a strategy that completely eschews the Vanguard role. This aligns with NetEase Games' stated intention to avoid a role queue system, prioritizing flexible team building. While some players welcome this freedom, others lament matches dominated by Duelists.
Community reaction to this unconventional approach is divided. Some argue that a single Strategist is insufficient, leaving the team vulnerable when the healer is targeted. Others champion the idea of unconventional team compositions, sharing their own success stories. They emphasize the importance of effective communication and awareness of visual and audio cues, highlighting that Strategists in Marvel Rivals often signal when they're taking damage.
The Competitive mode itself remains a topic of ongoing discussion. Suggestions for improvement include hero bans across all ranks to enhance balance and enjoyment, and the removal of Seasonal Bonuses, which some believe negatively impact balance. Despite acknowledged imperfections, the game's popularity persists, and players eagerly anticipate future developments.
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