Hogar Noticias Camino del exilio 2: ¿Cómo trabajan el heraldo de hielo y los truenos juntos?

Camino del exilio 2: ¿Cómo trabajan el heraldo de hielo y los truenos juntos?

Feb 08,2025 Autor: Zoey

This guide explains the Double Herald setup (Herald of Ice + Herald of Thunder) in Path of Exile 2, a technique that creates a chain reaction clearing entire screens with a single hit. While understanding the interaction isn't strictly necessary, it's beneficial for build creation.

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The Double Herald setup in Path of Exile 2 leverages Herald of Thunder and Herald of Ice to trigger each other, creating a powerful chain reaction.

How to Use Double Herald (Herald of Ice + Herald of Thunder) in PoE 2

Four key elements are required:

  1. Herald of Ice Skill Gem linked with Lightning Infusion Support Gem.
  2. Herald of Thunder Skill Gem linked with Cold Infusion Support Gem (and ideally Glaciation).
  3. 60 Spirit.
  4. A method to inflict Cold damage.

Remember to activate both Heralds in your skill menu.

Effective ways to initially trigger Herald of Ice include:

  • Inherent skills like the Monk's Ice Strike.
  • Passive skills boosting Freeze buildup.
  • Weapons/gloves with flat cold damage.
  • Against the Darkness Time-Lost Diamond Jewel (+Cold damage%).

How Do Herald Of Ice And Thunder Work Together in PoE 2

Herald of Ice activates when an enemy is Shattered (after being Frozen). Crucially, Herald of Ice's cold damage cannot Freeze, preventing self-sustaining chains.

Herald of Thunder activates upon killing a Shocked enemy. Similarly, it cannot inflict Shock independently.

The synergy lies in the Support Gems: Lightning Infusion on Herald of Ice converts some damage to Lightning (which can Shock), and Cold Infusion on Herald of Thunder converts some damage to Cold (which can Freeze).

This allows for a chain reaction: Herald of Ice (via Lightning) Shocks, triggering Herald of Thunder; Herald of Thunder (via Cold) Freezes, triggering Herald of Ice, and so on. While theoretically infinite, in practice, the chain usually ends after one or two cycles due to enemy density. Breaches are ideal due to the high number of spawned enemies.

La iniciación requiere una habilidad de daño por frío (como el golpe de hielo) para congelar y romper a un enemigo, desencadenando al heraldo de hielo, que luego comienza la reacción en cadena. Priorizar el Heraldo de HiLL de hielo es estratégico porque la congelación es más fácil de infligir que la conmoción, y el Heraldo de los rayos de Thunder tiene un mejor rango.

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