
In *Freedom Wars Remastered*, players have the exciting opportunity to tailor their combat experience by equipping two weapons of their choice before embarking on an Operation. With six distinct weapon types at your disposal, you can mix and match to create a playstyle that suits you perfectly. Whether you prefer the thrill of close-quarters combat or the strategic advantage of ranged attacks, *Freedom Wars Remastered* offers a customizable arsenal to fit your needs.
Some of these weapons boast unique effects that activate when charged, adding an extra layer of strategy to your battles. The weapon types are split into three gun-based and three melee-based options, each fully customizable to enhance your gameplay. Let's dive into the specifics of each weapon type and what sets them apart.
Every Weapon Type In Freedom Wars Remastered
In *Freedom Wars Remastered*, you can acquire new weapons by successfully completing operations or by making purchases at the Zakka store in The Warren. While you can't dictate the weapons your Comrades use, you have full control over your Accessory's equipment. Feel free to switch your weapons or your Accessory's weapons at any time without any repercussions or benefits tied to your choices. Here's a detailed look at the six weapon types:
Weapon Type | Traits |
---|
Light Melee | Quick attacks that are perfect for fast-paced playstyles and targeting single enemies. --- Can sever Abductor limbs without the need for a Flare Knife. |
Heavy Melee | Wide arcing attacks that deliver substantial damage. --- Well-placed attacks can strike multiple limbs of Abductors, multiplying damage as if hitting them multiple times. --- Charged attacks can propel you into the air at the end of your combo. --- Slightly reduces your movement speed when equipped. |
Polearm | Most attacks involve charging through enemies, helping you evade incoming attacks. --- Charged-up attacks allow you to throw your polearm, dealing massive damage from a safe distance. |
Assault Weapons | High total ammo capacity, making it an excellent choice as a primary weapon for gun-focused builds. --- Can be fired while grappled with your Thorne, offering better angles or the ability to shoot from a safe distance. |
Portable Artillery | High single-shot damage but with a limited overall ammo capacity. --- Explosive AOE shots capable of hitting multiple limbs, increasing damage output. --- Reduces your movement speed when equipped. |
Autocannons | High rate of fire with ample ammo capacity and magazine size. --- Individual shots may not deal significant damage, but the rapid firing compensates for this. --- Reduces your movement speed when equipped. |
It's worth noting that, unlike the player, your Accessory doesn't need to worry about ammo when using gun weapons, giving you more flexibility in combat scenarios.