Divinity: Original Sin 2's Top 19 Weapons: A Comprehensive Guide
Divinity: Original Sin 2 boasts a vast arsenal. Weapon effectiveness hinges on party composition, skills, and overall strategy. However, some weapons stand out due to unique abilities, stat boosts, or sheer damage output. This updated guide (January 13, 2025) highlights some of the most potent armaments, including those discovered through exploration, combat, or shrewd bartering. While Larian Studios' next project is a new IP, the enduring appeal of Divinity: Original Sin 2 ensures its rich content continues to captivate players seeking optimal builds.
- Fang of the Winter Dragon: (Act 1)
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- Stats: 4-5 Water Damage, 23-25 Physical Damage, 10% Crit Rate, 155% Crit Damage, +1 Strength, +1 Intelligence, +1 Warfare, +1 Hydrosophist.
- Effects: 5% Chilled (1 turn), 25% Cleave.
- Acquisition: Defeat Slane, the Chained Winter Dragon, near Fort Joy. Choosing diplomacy forfeits this weapon.
A solid early-game option with useful bonuses and the valuable Chilled effect.
- Morning's Light: (Mid-Game Bow)
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- Stats: 155% Crit Damage, +2 Finesse, +1 Ranged, +1 Huntsman.
- Effects: Marked (2 turns).
- Acquisition: Obtained from Corbin Day (kill or free him). Killing him prevents future weapon upgrades.
A strong bow for its acquisition point, offering significant damage and helpful perks.
- Eternal Stormblade: (Act 3)
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- Stats: 14-16 Air Damage, 70-78 Physical Damage, 15% Crit Rate, 155% Crit Damage, +3 Memory, +6 Initiative.
- Effects: 20% Stunned (2 turns), 10% Shocked (1 turn).
- Acquisition: Found in the Murky Cave (Act 3), guarded by four challenging enemies.
A decent Act 3 weapon, though likely surpassed by later options.
- Lohar's Two-Handed Source Hammer: (Mid-Game)
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- Stats: 82-87 Physical Damage, 20% Crit Rate, 155% Crit Damage, +3 Strength, +1 Warfare, +1 Two-Handed.
- Effects: 15% Knocked Down (2 turns).
- Skills: Onslaught, All In.
- Acquisition: Reward for completing the "Shadow Over Driftwood" quest.
A powerful mid-game hammer ideal for brawler builds, boasting high critical hit rate.
- Hanal Lechet: (Act 2)
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- Stats: 6-7 Water Damage, 35-40 Physical Damage, +2 Strength, +1 Constitution, +1 Two-Handed, +1 Hydrosophist.
- Effects: 25% Frozen (1 turn), 5% Chilled (1 turn), 25% Cleave Damage.
- Skills: All In.
- Acquisition: Found in a locked chest near an overturned carriage on the Reaper's Coast.
While damage isn't its strongest point, the Frozen and Chilled effects provide excellent crowd control.
- The Illuminator: (Mid-Game Mace)
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- Stats: 2-3 Fire Damage, 11-12 Physical Damage, 10% Crit Rate, 150% Crit Damage, +1 Pyrokinetic.
- Effects: 50% Necrofire (1 turn), 10% Burning (1 turn).
- Acquisition: Dropped by Scapor during the "Burning Pigs" questline.
Deals both fire and physical damage, with a significant critical damage boost and potent status effects.
- Dumora Lam: (Wand)
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- Stats: +3 Intelligence, +2 Geomancer, +1 Dual Wielding, 159% Damage, 1 Rune Slot.
- Effects: Creates a poison puddle when targeting terrain.
- Skills: Siphon Poison.
- Acquisition: Found in a runed chest in Dramahlihk's home plane (requires Lohse in party and Malady alive).
A powerful wand with excellent poison manipulation capabilities, ideal for undead-focused builds.
- Deiseis Riveil: (Bow)
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- Stats: 149-183 Physical Damage, +5% Crit Rate, 150% Crit Damage, +3 Finesse, +2 Huntsman, +1 Ranged.
- Effects: 25% Bleeding (2 turns), 25% Cleave.
- Skills: Glitter Dust.
- Acquisition: Purchased from Trader Non outside the Cathedral.
High base damage, boosted further by critical hit chance and damage, with the added benefit of preventing invisibility.
- Executor Ninyan's Axe: (Two-Handed Axe)
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- Stats: 20% Crit Chance, 160% Crit Damage, +2 Strength, +1 Warfare, 5-6 Water Damage, 29-35 Physical Damage.
- Effects: 10% Frozen (1 turn), 20% Crippled (2 turns), 10% Chilled (1 turn).
- Acquisition: Dropped by Executor Ninyan upon death; choosing diplomacy prevents acquisition.
A powerful axe with high critical hit chance and various debilitating effects; ideal for tank builds.
- Chamore Doran: (Wand)
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- Stats: 160% Crit Damage, +2 Intelligence, +1 Dual Wielding, +1 Summoning, +1 Aerotheurge.
- Effects: 20% Chance to Set Sleeping (1 turn), Immunity to Sleeping.
- Acquisition: Purchased from Trader Ovis in Driftwood Square.
Unique for its chance to put enemies to sleep, with excellent stats for spellcasters.
- Harrowblade: (Two-Handed Sword)
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- Stats: 160% Crit Damage, +3 Strength, 14% Life Steal.
- Effects: 20% Suffocating (1 turn), 20% Burning (1 turn).
- Acquisition: Purchased from Quartermistress Anna in the Blackpits.
Excellent for life steal builds, offering high critical damage and potent status effects.
- Loic's Discipline: (Wand)
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- Stats: 160% Crit Damage, +3 Memory, +3 Intelligence, +2 Pyrokinetic.
- Effects: Summons Cursed Fire when targeting terrain.
- Acquisition: Dropped by Loic the Immaculate in Arx Outskirts.
A powerful wand for spellcasters, offering high critical damage and persistent area-of-effect damage.
- Voor D'Aravel: (Sword)
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- Stats: +3 Strength, +2 Constitution, +2 Warfare, 9 Poison.
- Effects: 25% Taunting (2 turns).
- Skills: Guardian Angel.
- Acquisition: Found in an ornate chest in the Lizard Consulate's Garden (Arx).
Ideal for tank characters, offering protection for allies and impressive damage output.
- The Reckoning: (Two-Handed Mace)
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- Stats: 150% Crit Damage, +2 Strength, +2 Intelligence, +2 Necromancy.
- Acquisition: Dropped by The Hammer.
High critical damage and excellent stats for strength/intelligence builds, effective late into the game.
- Vord Emver: (Crossbow)
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- Stats: 125-131 Water Damage, 208-218 Physical Damage, 5% Crit Rate, 155% Crit Damage, +3 Finesse, +2 Huntsman, +1 Ranged, -1 Movement.
- Effects: 20% Frozen (2 turns), 20% Life Steal, 5% Accuracy.
- Skills: Cryotherapy.
- Acquisition: Held by a minion of Karon during the "Past Mistakes" quest.
A powerful ranged weapon with high damage, life steal, and freezing capabilities.
- Lucian's Divine Staff: (Staff)
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- Stats: 219-267 Water Damage, 155% Crit Damage, +3 Intelligence, +2 Constitution, +2 Wits, +2 Hydrophist, +6 Initiative.
- Skills: Healing Ritual, Staff of Magus.
- Acquisition: Stolen from a chest in the Arx Cathedral.
Offers both healing and offensive capabilities, with excellent stats for mages.
- Domoh Dumora: (Dagger)
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- Stats: 110% Damage.
- Effects: Burning, Bleeding (3 turns), Terrified (1 turn).
- Skills: Backstabbing.
- Acquisition: Found under a pet basket outside Arhu's Chambers (Arx).
The best dagger in the game, inflicting both burning and bleeding, with a high damage boost.
- Swornbreaker: (Sword)
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- Stats: +3 Strength, +3 Intelligence, +2 Necromancy, 20% Accuracy, 20% Crit Rate, 165% Damage.
- Skills: Swornbreaker.
- Acquisition: Found in the Vault of Linder Kemm or crafted on the Nameless Isle. Unrepairable.
Exceptional stats and the unique ability to break the pact with the God King, but its unrepairability limits its longevity.
- Falone Scythe: (Scythe)
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- Stats: +3 Strength, +1 Two-Handed, 260% Damage, 20% Crit Rate.
- Effects: 25% Decay (2 turns).
- Skills: Living on the Edge, All In.
- Acquisition: Stolen from a statue in the Arx Cathedral.
The most powerful weapon in the game, boasting incredible damage, critical hit potential, and the game-changing "Living on the Edge" skill.