Pokémon TCG Pocket's trading feature, launched last week, has faced significant player backlash, prompting developer Creatures Inc. to address concerns. A statement on X/Twitter acknowledged the negative feedback, explaining that while the trading restrictions aimed to prevent abuse, they inadvertently hindered casual enjoyment.
Creatures Inc. pledged to improve the system by offering Trade Tokens as rewards in future events. However, this promise was immediately broken; the February 3rd Cresselia ex Drop Event did not include any Trade Tokens.
The trading system's controversial aspects include Trade Tokens, requiring players to delete five cards to trade one of the same rarity, and restrictions on trading higher-rarity cards (2-star and above). This, coupled with existing in-app purchase mechanics limiting pack openings and Wonder Picking, has led to accusations of the system being designed to generate revenue.

52 Images



Creatures Inc.'s statement, while acknowledging the issues, lacked specifics on planned changes and their timeline. The company hasn't clarified whether existing trades will be refunded or compensated for potential future adjustments to Trade Token costs.
The limited availability of Trade Tokens further fuels player criticism. Only 200 were offered as premium Battle Pass rewards (a $9.99 monthly subscription), enough for a single 3-Diamond card trade. The absence of Trade Tokens in the Cresselia ex event directly contradicts the company's recent statement.
Players have strongly criticized the trading mechanic, describing it as "predatory," "toxic," and a "monumental failure," citing its apparent purpose of increasing revenue for a game already estimated to have generated $200 million in its first month. The inability to easily trade higher-rarity cards forces players to spend significant sums on random card packs to complete sets, with some reporting spending $1,500 to complete a single set.